It provides access to a wide range of information about the game in a friendly and easy to navigate format. When joining the Discord you will be invited to choose between the Allied community or the Axis community, which will grant you access to their respective private channels. Attention: Changing your mind will require administration support!
We still plan to have integrated voice communications, but we always planned on keeping something flexible for players to rally with outside of the game. If you have any issue or request regarding our Discord servers, please submit a support ticket. Please be aware, using discord to spy the other side is a Terms Of Service violation.
WWII Online's WireTap service exposes dynamic battleground data from our Virtual Battlefield in a manner suitable by players wanting to integrate live game data into their own websites and tools.
Resources are provided encapsulated as either javascript, xml, json or all three. Game Manual. Check the official game manual work in progress. It will not provide any instructions on how to use your weapon, nor how to setup battle tactics. Game Wiki. Quick Start Guide.
Player Made Guides. Vehicle and Weapon Info. Game Wiki Link. CSR Link. Happy New Years to you all! As draws to an end, I wanted to take sometime to reflect on the accomplishments of this year and help you all see the tremendous work that the team at CRS is doing to keep WWII Online moving forward. Of course all of this is made possible by your continued patronage as a subscriber, so as you review this we can only encourage you to keep it up and encourage your fellow player to step up to the paid subscriber ranks.
All in all, it has been a great year and 20th anniversary filled with a good balance of features and fixes, incorporating player feedback into the development pipeline and getting things done. Let's dive into the update. Hosted by Redbubble, international shipping is available. All proceeds help support the project and you get to look great sporting your favorite game!
Massive scale. Requires some paperwork but adds some color or colour if you prefer. So far only German and UK, but could be expanded to other nations. I think the idea here is that you cut out the pictures of the medals and paste them on the base sticker see above entry where appropriate.
Mitchell and his Australian group have taken on the daunting task of trying to develop a general points system for BF. The ZIP file contains an Excel template with the points values, a document to help plan your MEs, and a document to help figure out what to buy. Luke Willen's Weather Rules. Bovington Engineering Rules.
Onboard Artillery Options. Some optional rules that can be used to avoid giving onboard artillery an unwarranted advantage and also clear up some anomalous situations. See some of the discussions in this Forum discussions. Optional Obscuring Sparse rule. Alternate ManeuverTest. Joe Marmilic gave me some alternate maneuver test rules after a forum discussion. Bill Greenwald developed some templates for building your own Landing Craft.
Print these out on cardstock, and cut and paste them together. This was extracted from the Battlefront Yahoo group. Archived Forum Threads -I needed to free up some space in the forum and decided to consolidate some of the discussions. I did not edit them, but just copied and pasted, so the discussions are "warts and all". All ideas herein are the opinions of the authors of the threads and do not necessarily represent those of the Fire and Fury Games. Anyway, if you are interested in some of the ideas that have been discussed at great length, here they are.
This is compilation of many long discussions about why we do not have a points system for developing scenarios. Attrition and Incremental Casualties.
There are several vocal proponents hi Luke of incremental casualties and different levels of disorder. Here are consolidated discussions about these ideas. The MG grazing optional rules are provided above. These discussions provide the background for these rules and discuss the real-world factors behind them. Painting and Terrain. Some ideas on painting and terrain-building which were put in the main forum instead of the painting forum. Miniatures and Scales. Thoughts on adapting BF to different scales and on the relative merits of different lines of miniatures.
Surprise and Two Shots. Discussions of the "two shots" defender advantage, along with some ideas for simulating surprise attacks in Battlefront games. Moving Overwatch.
The discussion that led to the moving overwatch optional rule see above. Starts out discussing how to balance scenarios with tanks. What started out as a discussion of Air Support in the Desert turned into one of the more interesting historical threads that we have seen, led by Roger Kumferman.
If you are interested in the history and evolution of CAS, take a look at this thread.
0コメント